Races
Human
The most dominate race in Vineria, they are both envied and feared by the other races. Human have great potential, yet their pride and hubris usually weakens them. Some are born with Magical Abilities, though this is rare.
Elven
Being with exceptionally long lifespans, their defining feature is their pointed ears. Elven are split into three Sub-Races. All, however, are renowned for their beauty, and artistic and musical talents.
- Wood Elf
The various barbarian Elven clan-folk of the Bosmer Highland, a forested province in southwestern Vineria. Wood Elfs reject the stiff, formal traditions of high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures.
- High Elf
The haughty, tall, golden-skinned peoples of Salache isle. They are a snobbish and proud race,and the so-called "lesser races" harbor little warmth for them. They consider themselves to have the most civilized culture in Vineria.
- Dark Elf
The ash-skinned, red-eyed, Elven peoples of the Eastern Moriche Islands. An ill-fated race, who's dark history includes Slavery, Banishment and Civil War. They have a deeply ingrained hatred of the High Elves.
Dwarves
A race of Short and Stocky people, who are also intelligent and very dexterous. They boast of great physical strength and wonderful craftsmanship, with Dwarven Axes being the best in all of Vineria.
Gnomes
The Shorter, thinner cousin of Dwarves. They boast more Magick skill rather than combatant strength.
Halflings
Also called Half-Elf's, they are the offspring of Elven and Human pairings. Typically shunned by both races, yet have the potential to surpass either.
Elsweyr
A race of Humaniod that bear Feline characteristics., they hail from the jungle-like province of Sathay. The Elsweyr are well-known for their keen intelligence and agility. However, they process little in the way of Magical skill. This is not to say that Elsweyr do not possess the ability, merely that strenuous training must be undertaken to make wielding magic a serious option.
LycanThorpes
Bitter rivals to the Elsweyr, they are humanoids that are canine- like in appearance. They process more Magical capabilities than their Feline foes, and are able to fully transform on a full moon. Swift and prideful, they take insults personally.
DragonFolk
They are descendents of dragons, offspring of Humanoid and Dragon pairings. They are capable of shapeshifting between Humanoid and Dragon-like forms. DragonFolk are extremely intelligent, and are naturally adapt at wielding Flame Magiks.
Kitsune
The last of the four 'Sanctioned' BeastFolk races, Kitsune are fox-like in appearance, having long ears and bushy tails. Gifted in the Magical Arts, they tend to be sneaky little pyromaniacs and tricksters.
Alucards
Also referred to as Vampires, they are predatory blooddrinkers, though are able to live along sides humans thanks to the 'Colovian Agreement' where they are allowed to freely drink the blood of wrong-doers. They are capable of shifting between their human form and a terrifying bat like form.
Succubus
An entirely female race that are similar to an Alucards, except they drain your soul or life force with a kiss rather than drink your blood. They too are affected by the 'Colovian Agreement'.
Homunculi
Also known as Human Dolls, Homunculus are created through the use of Alchemy, and given life through magic. Most are emotionless, not processing a soul. Some, however, have souls bound within them, and reflect the personality and traits of the person.
DemonFolk
The result of the various Demonic invasions of the past, and the offspring of Demon-Human 'mating'. They share many characteristics with demons, having yellow eyes and usually processing horns or tails, and are naturally gifted in Black Magicks.
DemonFolk are able to transform into their Demon form for brief periods of time.
AngelFolk
The opposite of DemonFolk, they are the result of Angel and Human pairings. Extremely Beautiful, they are capable of sprouting Dove-like wings, and are gifted in Light Magicks.
Undead
A reanimated body. They have only recently been accepted in to society, barely, thanks to a new drug called ' Natura Preserva' will allows that to retain their human mind, as well as stopping their bodies from decomposing. Taken twice a day, without it they won't start to lose control and rot, turning in to vicious Ferals. |