Character info. Each charcter has limited life an aura (aura is used in many different attacks)
Warrior: has 80 life and 50 aura. Has strong attacks that use little aura
Spellcaster: 120 life and 100 aura. Has medium attacks that use a lot of aura
Elemental: 100 life and 90 aura. Has medium+ attacks using an average amount of aura
Demon: 100 life and 75 aura. Has high- attacks that use average aura
Characters and there attacks along with rules:
Each character may only know a max of 5 moves/abilities.
If the move has a * next to it it has a special ability. If it has a ^ then it's an inderect attack
Warrior:
Basic moves:
sword strike, 0 aura and 8 damage
Sword combo, 1 aura and 12 damage
Lv.1 moves:
Impail strike, 1 aura and 13 damage
Swift strike, 3 aura and 15 damage
Spellcaster:
Basic moves:
Energy sphere^, 0 aura and 7 damage
Energy beam^, 0 aura and 5 damage
Lv.1 moves:
Elemental wall^*, 10 aura and 10 damage
Barrier 1*^, 8 aura and 0 damage
Demon:
Basic moves:
Claw strike, 3 aura and 6 damage
Fire claws, 5 aura and 10 damage
Lv.1 moves:
Tail swipe, 6 aura and 11 damage
Flare, 10 aura and 14 damage
Elemental:
Basic moves:
Sword strike, 0 aura and 5 damage
Elemental fusion, 3 aura and 8 damage
Lv. 1 moves
X-slice, 4 aura and 10 damage
Elemental sword combo, 7 aura and 14 damage
Starred attacks(those with *):
elemental wall: creates a wall dealing 2 damage to anyone who attacks physically. Lasts for 2 trjns and only protects you.
Barrier 1: decrease all damage for 3 turns. Affects whole team. Protects against 3 attacks.
How turns work: a turn counts by each time you attack or make a move.
During the battle make sure to give the following:
Name:
Race:
Aura left:
Life left:
Mana:
*put your turn here*
when fighting always take turns and continue in that order. Also if you must leave during a battle your character automatically dies. Also if you don't respond with your turn within 10 minutes your character dies. At the end of all battles your character is revived.
Only moves listed under your character race is what you can learn. In order to get lv.1 moves you must win a battle against another army and you will only be able to select one at a time.
If none of this make sense then message zandrei for more info.
Mana: each time you win a battle you will get mana. If you die but your team wins you recieve 1 mana. If you survived and won the battle you get 3 mana.
Mana bonuses: when you have collected enough mana you can use it to learn special abilities and get other special things.
Mana items you can purchase:
Random special ability: costs 15 mana for any ability
Upgrades, aura: costs 5 mana, gives you an additional 4 aura
Upgrades, life: costs 5 mana, gives you 3 more health
Leveling up: when you win a battle you will gain expierience, expierience is measured by your level. If you are a level 2 you must win 2 battles to level up, and if you are a level 4 you must win 4 battles. This will stop people from becoming over powered. If 3/4 people in an army win a battle only the 3 that joined will recieve the expierience. You may not attack an enemy who is 3 levels below you, for instance if your commander unit is level 5 and an enemies commander unit is level 2 you may not attack them. But if the enemy is level 3 you can attack them.
During a battle the commander unit must always be present in order to attack.
An attack can only be succesful if each army has 1 unit during the battle or both have more than 2 units, this will prevent a 1 one 2+ attack.
Hero and officer attacks/abilities/stats.
Hero abilities:
Creature summon. Costs 50 aura and lasts for 3 turns. Effects: makes your health 200 and aura at 1000.
Burst beam of destruction: 75-100 damage, costs 250 aura. Effect, can hit 2 units for 75 damage or 1 unit for 100 damage.
(burst beam of restrictions name can be customized but must be announced when it is used)
Elemental strike: 30 damage, costs 100 damage. Effects, hits all enemies.
When the hero summon is over the character loses health equal to half of what they take, for example if a hero takes 160 damage while a hero they lose 80 health when they turn back to there original form.
Officer special attack:
All officers are given this attack when they are created, it's considered a basic move if your an officer but it takes up one of your five attacks (creature summon is the same)
Hero slayer: 80 damage, costs 40 aura. Effects, can only hit a hero that is in creature form.
(this attacks name can be changed to appeal to officers)
If you have any questions please postthem here so theyxan be known to others if they are curious. Sorry for any typoes, ask if you aren't sure.
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