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Dec 7, 2010 11:45 AM
#1

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Nov 2009
896
When you declare an attack or activate a card while your opponent has a face down spell/trap, you must end your post (after explaining the card effect) , so the opponent will be able to respond (or pass by merely commenting on the card, letting it resolve).

When attacking, the opponent only has two chances to activate a chain, when the attack is declared and when the attack lands (damage step) when the opponent passes twice (can pass twice in the same post though (full pass)), the attack goes through.0

When Summoning a monster, you must display it's stats as such

(monster name)((any monster effect notable, EX: (dsed))): (attack points) EX: 1900 atk - (defense points)EXx: 1000 def

Notable effects include:

-(dsed) *Damage Step Effect, Destroyed*
These include monsters who's effects can activate (although not necessarily limited too) when they are destroyed by battle.
-(ed) *Effect: Destruction*
When a monsters effect can be activated when it destroyed
-(re(kind))
When a monster can activate its effect in response to something, must put what it can respond too in place of "kind", EX Stardust Dragon(re(Destruction effect)), most usually for negation purposes.
*When you think your opponent will respond to an action with an appropriate notable, you must end you post to let them have a chance to activate it
When you or your opponent has lost/gained life points, include the increase/decrease as follows:

-Life points: (old life points)EX: 4000 -> 3200 (new life points)

When a monsters atk/def is increased/decreased, include the caculation:

-(Monsters name): (old atk/def)EX: 4000 -> 3200 atk (new atk/def)

Either of you can start posting by starting your turn, once one of you starts that is, the other can't jump in.

A link to a card must be provided upon request
Must use official tcg/ocg cards unless using a origional card approved by an admin.

Okay, I'm now going to test the duel system, this time with a few modifications
each post that ends the turn must end in this format based on the posters feild during the end of the turn:


Cards in hand: ex:*5*
spell/traps face down: ex:*2*
Monsters face-down: ex:*1*
Monsters face up:(list them and there positions (ap(attack position),dp(defense position) ex: *Stardust Dragon(ap)*
Cards sent to the graveyard this turn: (list every monster, spell or trap sent to the graveyard this turn that is still in the graveyard)
Cards removed from play: only used when relevent, see above
Current life points: Ex: *4000*
Opponents life points: Ex: *4000*

It may be complicated, but cut and paste and it'll be fine
TH3GADFLYDec 20, 2010 7:48 AM
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Dec 7, 2010 11:53 AM
#2

Offline
Nov 2009
896
* My duel runner makes the corner first, I smile creepily at my opponent*
Well well, looks like I get to start * I draw one card*
I summon Flamvell Firedog in attack position...

*Atk: 1900, Def: 200*
*Firedog appears and runs swiftly parrelel to my runner*

...and place two cards face down, and end my turn.

Go ahead, smmon any little creature you want.

Cards in hand: 3
spell/traps face down: 2
Monsters face-down:
Monsters face up:1
Cards sent to the graveyard this turn:
Cards removed from play:
Current life points: 4000
Opponents life points: 4000
TH3GADFLYDec 17, 2010 2:30 PM
Dec 20, 2010 6:40 AM
#3

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Nov 2009
896
(Op Imma do the test myself)

*Ferio zooms towards him, a determination in his eyes to defeat this villain*
Thinking: Darnnit, I don't have very strong monsters, that firedog is a BEAST, no pun intended
*looks at hand* what should I do?

@Gad: Very well, I summon Jurrac Velo!!!
Jurrac Vello (dsed): 1700 atk 1000 def
*The giant dinosaur is summoned, stomping along with Ferio's runner*
TH3GADFLYDec 20, 2010 7:32 AM
Dec 20, 2010 6:43 AM
#4

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Nov 2009
896
(pass)

Is that the best monster you can bring out?
HAHAHAHAHA

Jurrac Vello: 1700 atk
Flamvell Firedog: 1900 atk

That little barney wannabe can never stand up to my firedog.
Dec 20, 2010 6:52 AM
#5

Offline
Nov 2009
896
jjn(op)
I set one cards face down and end my turn

Cards in hand: 4
spell/traps face down: 1
Monsters face-down:
Monsters face up:1
Cards sent to the graveyard this turn:
Cards removed from play:
Current life points: 4000
Opponents life points: 4000
Dec 20, 2010 6:58 AM
#6

Offline
Nov 2009
896
HA ha... time for me to end this duel quickly.
*draw*

I activate the effect of Flamvell Baby in my hand, when I discard it to the graveyard I can increase the attack of one fire monster I control, namely my Firedog!!!

*A baby made of fire appears and transforms into pure flame, soaking into firedog who grows more vicious*

Flamvell Firedog: 1900 -> 2300 atk

HAHAH, I'll attack your Vello with my Firedog.
MAGMA FANG

*Firedog turns and leaps at Vello*
Dec 20, 2010 7:01 AM
#7

Offline
Nov 2009
896
(op)
(react)
No so fast, I activate Russ recklessly, my vello now grows in atk by 700!!!

Jurrac Vello: 1700 -> 2400 atk
TH3GADFLYDec 20, 2010 7:06 AM
Dec 20, 2010 7:05 AM
#8

Offline
Nov 2009
896
(react)
Oh no you don't Ferio, I activate my face down!!!
FLAMVELL COUNTER!!!
By removing the baby in my graveyard, I can negate your spell.
*The spell card is smashed*

My attack continues into the damage step!!!
*Firedog bites Vello*
Got any more tricks?
Dec 20, 2010 7:14 AM
#9

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Nov 2009
896
(op)
(Pass)
DARNNIT
Dec 20, 2010 7:21 AM

Offline
Nov 2009
896
HAHA!!!!
Firedog's effect activates, I can now summon one fire monster with 200 def or less from my deck, and I choose FLAMVELL MAGICIAN!!!
Flamvell Magician:1400 atk 200 def
Dec 20, 2010 7:38 AM

Offline
Nov 2009
896
(op)
(activate dsed)
My vello has an effect as well, when it's destroyed by battle while in attack position, I can summon from my deck a Jurrac monster with 1700 atk or lower;
so I summon: JURRAC GUAIBA!!!

Jurrac Guaiba: 1700 atk - 400 def
TH3GADFLYDec 20, 2010 7:50 AM
Reply Disabled for Non-Club Members

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Dec 4, 2010 11:48 AM
It’s time to ditch the text file.
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