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May 9, 2012 4:01 PM
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STILL IN CONSTRUCTION - MODIFIED HUMAN ABILITIES WILL BE UP SOON

Stat points will be understood as SP while Skill points will be understood as SKP.

There are three kinds of skills. Passive, Active and Unique. Passive skills are skills that are always automatically active. Active skills are skills that are only active when an individual decides to use it (making it typically more powerful than Passive skills as it is timed). Unique skills are skills that are exclusive to your character and can be created from YOU. With the exception of unique skills, your passive and active skills may only come from the race that you are from. (It’s possible, but unlikely for an exception to come up). Different factions will have different powers, and often, different advantages and disadvantages. This is what will make this RP incredibly interesting.

At 1000 SP, you are allowed to make a total 2 unique skills.
At 6000 SP, you are allowed to make a total of 3 unique skills.
At 12 000 SP, you are allowed to make a total of 4 unique skills.
At 20 000 SP, you are allowed to make a total of 5 unique skills (current cap).

Passive and Active skills are learned when you put in AT LEAST 1 SKP into them. They are mastered when you put at TOTAL of 3 SKP into them.

1 SKP Invested = Beginning Mastery
2 SKP Invested = Expert Mastery
3 SKP Invested = Complete Mastery

Unique skills are learned when you put in AT LEAST 1 SKP into them. However, they are mastered when you put a TOTAL of 10 SKP into them.

1 SKP Invested = Beginner Mastery
5 SKP Invested = Expert Mastery
10 SKP Invested = Complete Mastery

The current distribution of skill points is based on 0.001 multiplied by your current stat points. This means that you will be able to obtain 1 skill point per every 1000 points.

1000 SP = 1 SKP
2000 SP = 2 SKP
5000 SP = 5 SKP
10000 SP = 10 SKP
…et cetera.

The Nobles (Vampire Race)

Mind Control - As a vampire, you are able to control regular humans. This will work on far weaker enemies, and will work to a degree on enemies at your level. When used at enemies in your level, it may only affect them for seconds, which may be useful to create an opening. An enemy that has a base stat of more than double yours will cause this ability to be rendered ineffective. However, when fully mastered, this will work to an extent against almost anyone.

Telekinesis - As a vampire, you are able to move objects by your very own mind. You can propel them to hit other people. When fully mastered, you can move objects in an area with just the thought of your head.

Mind Reading - As a vampire, you are able to read the minds of your opponents to a certain extent. When mastered, you may read minimal thoughts from even the most powerful opponents so that you can counter their attacks.

Mind Link - As a vampire, you are able to communicate with various other people with simply your mind alone. When mastered, you will be able to communicate with anyone in a 50 km radius.

Soul Weapon (EXCLUSIVE TO CLAN LEADERS, MYSTERIOUS BEINGS SUCH AS FRANKENSTEIN, THE LORD AND THE NOBLESSE) - is a weapon that can be freely summoned by a clan leader, by Frankenstein, by other mysterious beings, by the lord, and by the Nobleness. At the level of a beginner, the soul weapon will last for 30 minutes of RP time and will multiply all your stats by 1.5. At the level of an expert, the soul weapon will last for an 1 hour of RP time and will multiply your stats by 2. At the level of complete mastery, the soul weapon will last for 3 hours of RP time and will multiply your stats by 3.

Blood Field (EXCLUSIVE TO THE LORD AND NOBLESSE) - It is an extremely powerful ability used exclusively by those who govern blood (by only the Lord and the Noblesse). It uses the blood around a person to transform it into a powerful typhoon that surrounds his enemies and completely erases all traces of their existence.

The Werewolves
Enhanced Strength - You can summon a state of enhanced strength for up to an entire day. At the level of a beginner, the enhancement will last for 30 minutes of RP time and will multiply all your stats by 2. At the level of an expert, the enhancement will last for an hour of RP time and will multiply your stats by 3. At the level of complete mastery, the enhancement will last for 3 hours of RP time and will multiply your stats by 4.


Enhanced Endurance - You can summon a state of enhanced endurance for up to an entire day. At the level of a beginner, the enhancement will last for 30 minutes of RP time and will multiply all your stats by 2. At the level of an expert, the enhancement will last for an hour of RP time and will multiply your stats by 3. At the level of complete mastery, the enhancement will last for 3 hours of RP time and will multiply your stats by 4.

Enhanced Speed - You can summon a state of enhanced speed for up to an entire day. At the level of a beginner, the enhancement will last for 30 minutes of RP time and will multiply all your stats by 2. At the level of an expert, the enhancement will last for an hour of RP time and will multiply your stats by 3. At the level of complete mastery, the enhancement will last for 3 hours of RP time and will multiply your stats by 4.

Enhanced Defense - You can summon a state of enhanced speed for up to an entire day. At the level of a beginner, the enhancement will last for 30 minutes of RP time and will multiply all your stats by 2. At the level of an expert, the enhancement will last for an hour of RP time and will multiply your stats by 3. At the level of complete mastery, the enhancement will last for 3 hours of RP time and will multiply your stats by 4.

Regeneration - Werewolves have a FEARSOME ability to regenerate. When acquired, you will heal minor cuts and minor injuries, twice as fast as humans. When mastered, you will be able to heal limbs and pieces of internal organs within a few days, not to mention heal small injuries in seconds.
BeyondMay 10, 2012 3:58 PM
「一人殺せば犯罪者だけど、千人殺せば英雄になれる。百万人殺せば征服者だし、絶滅させれば神よ」
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May 9, 2012 3:15 PM
It’s time to ditch the text file.
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