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Haikyuu is basically a conscious attempt by Furudate to improve on Slam Dunk's shortcomings

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Apr 6, 2025 7:14 PM
#1

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Dec 2020
1458
I actually uploaded this in the general anime discussion forums but since I think basically nobody is going to reply there I'm putting it here as well XD.
PLEASE READ THIS BEFORE COMMENTING. I don't mean that Haikyuu is inherently better than Slam Dunk because of what I'm going to try to convey in this thread (as both mangas are incredible), it was just an interesting thing to think about and I was curious if anyone else had thought about this before. I have both mangas rated as a 9 for anyone wondering so this is not a slander in any way.
A couple of years ago I watched Haikyuu until the Inarizaki match and later read the rest of the manga. Of course I always heard about how legendary Slam Dunk is but I never really got to reading it until recently. While reading it I naturally noticed all of the similarities between both stories (as I would presume Haikyuu was greatly influenced by Slam Dunk) and it was a great read. But after finishing it I actually had some complaints about the story as a whole that I discussed with some of my friends and a thought came to me: Haikyuu actually solves all of Slam Dunk's big problems.

SPOILERS AHEAD (in any case XD)

The complaints I have regarding Slam Dunk are basically 3 big problems that I have with the story: the first 70-ish chapters (of 276 total chapters, so it is a pretty big part), the lack of more character development for basically every important character and the ending of the story. The 3 points would be basically fixed if the manga had 100 more chapters, but I will get to that later.
Now, starting about the complaints, there is practically no basketball until you get to chapter 75 (or smth like that) and before that the story only revolves around Sakuragi being an idiot and not knowing a single thing about basketball, and a 25-30 chapter boring fist fight between the team and some 3rd rate punks. So imo basically 1/4 of the manga is already really bad and wasted. Then, even if the characters are pretty entertaining and they certainly fill their roles pretty well, they don't have character development or anything close to what they should have. Only Sakuragi has really important character development and even with him it feels like there could have been much more to actually be explored. The only other guy that perhaps had a character arc was Mitsui and even that felt pretty rushed. The rest of the cast, even though they are pretty good characters, had only what felt like the start of an interesting character arc or had no arc at all. Finally, the end of the story. The final match against Sannoh is one of the greatest things I've ever read, but the aftermath is just striaght up bad. We have no follow ups, Sakuragi is left on the shadows and 'rushed' would be an understatement.
Of course Haikyuu has some problems of its own, but I would actually say that as a story Haikyuu is much better structured. It feels like Furudate saw all these shotcomings that I already mentioned and 'consciously' improved on them. We get volleyball from day one, no weird tangents, no weird fist fights, straight up character interactions and actual practice matches. Haikyuu has an insanely big cast with a plethora of developments and arcs from basically every team and every important character. We have several backstories, practice camps and improvements from players from all over the vast cast of the show. To name a few: Hinata, Tsukishima, Oikawa, Daichi, Asahi, Kenma, Nishinoya, Tanaka, etc. Every character has an important character arc, great developments inside of matches and is very fleshed out throughout the manga. Finally, the ending. After Kamomedai's match we have 30+ chapters of aftermath, where we basically have all of the payoff of the story as a whole. No rushed endings, nothing left in the dark, just straight up a really cohesive and planned out ending to the story, respecting every character and every plot point.
My point is that when you finish reading Slam Dunk, imo of course, you feel like it could have been much more, something that doesn't really happend with Haikyuu. The ending of Slam Dunk felt like if Haikyuu ended after the Shiratorizawa match. Just when things were going perfectly and the story felt like it hit its stride, it just ends. You feel that characters were left half-finished. There could have been so much more to explore with Sakuragi, Rukawa, Akagi, Mitsui and the rest of the crew. And that is my "it would have been better with 100+ more chapters" argument. The bad start wouldn't have been so damaging, the characters could have been more fleshed out and the story wouldn't have had such a rushed and unexpected ending had it simply been longer.
Well, that basically summarizes my thoughts at the very least. It is a pretty long yapping session but I had to say everything.
"Those words are meant for those that dare defy god's final warning... An epigraph of their stubbornness"
- Maho Hiyajo (Steins;Gate 0)
Apr 7, 2025 12:24 AM
#2
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May 2019
321
Eh, I don't like that mindset that Slam Dunk had "Problems" that a story written 2 decades later "Fixes". You would hope that newer manga are more streamlined than its predecessors. That's not a knock on Haikyuu as it's a great story. But all things considered, It's all about the manga artists' intent.

The early chapters focusing less on basketball and more on the delinquent aspect is likely just the era it was written in. Those type of manga were popular during the 80s, so it would make sense that Inoue was likely influenced by that and wrote it to appeal to people who were also into those stories and then slowly flesh out the basketball side of things. Plus, most of the kids on the basketball team were punks who liked getting into fights and such.

The main thing Inoue was going for with Slam Dunk was realism. He didn't want to write the typical Shonen Jump story of a main character who exemplifies courage and friendship and overcomes no matter the odds. He wanted to focus on the human element of things, so he wrote about a punk character named Sakuragi, who initially feigns interest in basketball to get the girl. But as he goes through the journey of playing the game and learning the game, his initial lie turns into truth. By the end of the story, he genuinely loves basketball and puts his body on the line to be there for his teammates as they overcome Sannoh. From what Inoue has said, it was his intent to write the ending the way he did since he was coming up with the Inter High bracket. Shohoku would overcome Sannoh...and then go on to get crushed off screen by some other team because it was realistic, and how in life things don't always work out as one would hope for them to.

I don't think every character needs to have some detailed backstory to make you like the character or even sympathize with them. Nor do they need their own arc. Most characters didn't have that and thats ok. For most of the rest of the cast that comprises the Shohoku basketball team, the few that got some extra flashbacks and such was fine. It was how the team bonds, learns to play together and all of that, that makes the reader care for them too and be invested in them.


Apr 7, 2025 12:52 AM
#3

Offline
Dec 2020
1458
Reply to NicDwolfwood
Eh, I don't like that mindset that Slam Dunk had "Problems" that a story written 2 decades later "Fixes". You would hope that newer manga are more streamlined than its predecessors. That's not a knock on Haikyuu as it's a great story. But all things considered, It's all about the manga artists' intent.

The early chapters focusing less on basketball and more on the delinquent aspect is likely just the era it was written in. Those type of manga were popular during the 80s, so it would make sense that Inoue was likely influenced by that and wrote it to appeal to people who were also into those stories and then slowly flesh out the basketball side of things. Plus, most of the kids on the basketball team were punks who liked getting into fights and such.

The main thing Inoue was going for with Slam Dunk was realism. He didn't want to write the typical Shonen Jump story of a main character who exemplifies courage and friendship and overcomes no matter the odds. He wanted to focus on the human element of things, so he wrote about a punk character named Sakuragi, who initially feigns interest in basketball to get the girl. But as he goes through the journey of playing the game and learning the game, his initial lie turns into truth. By the end of the story, he genuinely loves basketball and puts his body on the line to be there for his teammates as they overcome Sannoh. From what Inoue has said, it was his intent to write the ending the way he did since he was coming up with the Inter High bracket. Shohoku would overcome Sannoh...and then go on to get crushed off screen by some other team because it was realistic, and how in life things don't always work out as one would hope for them to.

I don't think every character needs to have some detailed backstory to make you like the character or even sympathize with them. Nor do they need their own arc. Most characters didn't have that and thats ok. For most of the rest of the cast that comprises the Shohoku basketball team, the few that got some extra flashbacks and such was fine. It was how the team bonds, learns to play together and all of that, that makes the reader care for them too and be invested in them.


@NicDwolfwood I do understand all your points but I still think Slam Dunk's ending and lack of more developments is quite simply bad (or lackluster) writing (and I love the manga a lot). I don't think that the realism part is a negative (although I do think that narrative should always be preferred over realism, but that is simply my opinion) but the ending was rushed and I will die in that hill. Rukawa's plot point about going to the US was never further explored, Coach Anzai's backtory about Yazawa was never explored either apart from a couple of really vague panels and explanations, Mitsui's character trait about "losing" time as a basketball player was only touched upon when he re-entered the team and like 1 time in the middle of another match. My point is that there were plenty of really interesting and thought conveying things that Inoue willingly put in the story and that... he never touched again. My favorite part of the entire manga (not counting the Sannoh match) is when Coach Anzai passes out and Sakuragi remembers what happened with his dad. I cried reading that, and naturally I thought that that was something that was going to be touched again as it felt like a really important part of Sakuragi's character and potential development. That was not mentioned once after that moment. That is my criticism of the manga. It actually felt eerily similar (but much, MUCH, less damaging and not nearly as poorly written) to the downfall of Jujutsu Kaisen post Shibuya, where Gege simply decided to not touch any bit of character development or worldbuilding that he created before.
"Those words are meant for those that dare defy god's final warning... An epigraph of their stubbornness"
- Maho Hiyajo (Steins;Gate 0)

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