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Aug 24, 2025
Suicide Girl is the most divided I've ever been about a work of art. It is a Mahou Shoujo, so you can bet it is light-hearted and fun, but it tries to do that while tackling a very heavy theme. I'm writing this review because the other ones don't seem to have seen the same manga that I did.
With that said, let’s delve into what Suicide Girl is about and the themes it explores. We’ll also discuss if the beginning might be misleading, and how effectively it tackles its thematic elements.
So, what is this show about?
I don't feel like I have to answer that. The
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title is VERY clear: It is combining Magical Girls with Suicide.
Mahou Shoujo in general have very clear messages and suicide stories too, so I don't think this requires much selling in this front.
First things later, let’s talk art.
The art is one of the standout aspects of this work. It is what sticks it together. If it was any more realistic, it would not be as fun and lighthearted and if it was any less realistic it would be a complete mockery of such a heavy theme.
It is VERY impressive how the artist manages to fall in a perfect sweet spot between those, so much so that there are multiple instances of pages with both aspect coexisting without being disconnected.
The one thing I cannot praise are the fight scenes. Unfortunately, a great portion of them I still don't understand how they developed — But to be completely honest, it is so common for Mahou Shoujo to solves fights so trivially that I didn't even care about it anymore.
So, how does it start?
It hits the floor running. You'll either be laughing or hating this thing after the first volume. If you hate it because you feel it takes the core theme lightly, just drop it — It is how the author chose to tackle it. He maintains the same approach from beginning to end. If you liked it, I wouldn't guarantee that you'll keep loving it. The middle section is rushed, but I'll talk about it in the next section.
The art and the immersion do get even better in the second half, though. So take that into consideration.
What about the characters?
There is no way around it. The volume count is simply too short. Characters in Mahou Shoujo are simple by design, they have to mean something easy to digest, and it does complement well with the message that seems to be intended by the author. But if they aren't given many details concerning their development, they need more screen time to warm up in the reader's mind, and there simply isn't enough time in these 10 volumes for all the characters.
Kirari might be my favorite magical girl, but I don't really care about her companions at all, and I don't feel that I was given the chance to care.
What about the story itself?
The world building is quite competent and serves its purpose within the narrative with flying colors. The mysteries are not mind-blowing, but are very good. It is mostly episodic, but there is a final arc which is very good, with a LOT of symbolism and is decently well crafted, given what it has done before.
Most of the engagement with it hinges in it dancing perfectly between the fun and the heavy moments, but that can vary a lot from reader to reader.
Then, what did I think of it as a whole?
It does what it tries to do quite, but is what it tries to do something that should be done? Really hard to say, I think it is personal. I don't think this should be a popular manga — copycat suicides exists, and I don't doubt this thing could trigger that somewhere, but I might be wrong.
Read it if you think suicidal ideation should be tackled more, or if you don't really mind. Skip it if you think it is preposterous and that it could lead to unhealthy naturalization of it. I personally love the great metaphors it manages to put forth.
Reviewer’s Rating: 8
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Jul 30, 2025
Golden Kamuy is a complex narrative that represents a breath of fresh air in a tired topic, with a particular style that can be too much for many, but is definitely fun and engaging.
For fans of Jojo's Bizarre Adventure who miss that specific blend of humor and tension more in line with the first three parts, this is a gold mine — early Araki's influence is palpable in many aspects of the work.
With that said, let’s delve into what Golden Kamuy is about and the themes it explores. We’ll also discuss if the beginning might be misleading, and how effectively it tackles its thematic elements.
So,
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what is this show about?
According to Ainu mythos, Kamuy are spiritual beings that reside in particular aspects, or actors, of the natural world. As far as I know, there is no Kamuy associated with gold — and that’s exactly the premise of Golden Kamuy: how gold can bestow graces or curses.
Golden Kamuy is surprisingly deep in its exploration of Ainu culture, how the Kamuy concept shapes their lives, and its parallels with how gold — as well as the many things it can be a metaphor for — shapes society.
Even though it deals with a saturated topic, such as trade relations and the like, it presents such a unique perspective that I truly believe it’s guaranteed to fuel a lot of thought.
First things later, let’s talk art.
Paneling is mostly bland and doesn't help much with flow or tension, but doesn't do anything wrong either. Similarly, the designs and uniqueness are nothing exceptional, but also are far from doing anything wrong.
I have to mention that are very crude things depicted, as well as some body horror — as a disclaimer, I guess.
Overall, the art is very good, but mostly not exceptional, with the background often as a standout point, but sometimes the 2-page spreads focused on forests look too busy — It might be just my preference, though. It makes sense to show how lively nature life is, but many times I felt like it could've been transmitted better.
So, how does it start?
To an extent, Golden Kamuy doesn't start as good as it will eventually get, but that is only natural. The premise feels whacky, some kind of overly elaborated gold rush. The plot feels even wackier, but it does that without alienating at first, and after a while you're already ensnared by the Ainu culture and the characters.
The meat of the show is that, so, if you like the beginning, you can rest assured that you'll probably like it all. If you don't, I don't think you'll like it much better later on.
By the end, when the somewhat loose plot could be a let-down, the thematic beats hit so hard it is hard to even think about that, and this is where this work truly shines. The last 3 or 4 arcs are absolutely amazing.
What about the characters?
Similarly to the art, they are quite well written, and this work does present very good development, I wouldn't go as far as to say there are exceptional character writing in a typical sense. Weirdly, I think this works in its favor. If there was a group of standout characters, it would make it harder to blur the lines between the many independent actors in search of the gold. Each faction has multiple characters with their own psyche, that might or might not maintain alliance or do something completely unexpected.
What about the story itself?
The 31 volume count is sorely justified by the complexity of the narrative. The standout point in this aspect is the interaction between the different factions, and how allegiance of most characters doesn't feel set in stone. Later on, it really does add up to a great deal of tension — which kinda makes up for the lack of tension for the early and mid-sections of the story.
The world building also does a lot of heavy lifting, the Ainu culture and real historical figures such as Hijikata Toshizou makes wonders for the delivery of the main themes.
Then, what did I think of it as a whole?
Overall it has strong themes, it is hilarious, does unique things and the overall narrative is pretty great. I don't think the few flaws in the plot and the somewhat particular brand of storytelling — which is similar to early Jojo's Bizarre adventure in many aspects — would justify anything less than a recommendation. However, the amount of crude and distasteful scenes prevent me to recommend it broadly — even though I do enjoy those in this work.
Reviewer’s Rating: 8
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Nov 16, 2024
“What can impress heaven and earth without trying,
Move the hearts of those fierce gods, who are invisible to those around them,
Bring man and woman closer together,
And bring comfort to the most daring of warriors?
A poem.”
Chihayafuru is a sports manga about poetry. That might sound odd at first, but it works—and not just because karuta is a sport centered around poems. Suetsugu Yuki skillfully imbues the poetry with deeper meaning, using it as a vehicle for the manga’s themes. The poetry in this work is beautiful and ever-present, though the sports aspect occasionally feels underwhelming.
With that said, let’s dive into Chihayafuru—its themes, structure, and how it
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compares to other works. We’ll also explore whether its beginning is misleading and how it leverages the medium to deliver its message.
So, what is this manga about?
As mentioned, this is a manga about poetry. It seeks to convey emotions and truths that cannot be easily expressed in words or visuals. At its heart, Chihayafuru delves into how much meaning things can carry, both spoken and unspoken.
First things later, let’s talk art direction.
The art is generally good, but has its shortcomings. Occasionally, scenes feel unclear—whether due to awkward angles or difficulties in distinguishing dialogue and action. Still, the flow of the panels is strong, lending a cinematic quality to the story.
The typical shoujo/josei flourishes, like flowery or dreamlike imagery, complement the themes beautifully. However, the most striking panels aren’t memorable for their technical artistry, but for how they linger with the poetry’s emotional resonance.
So, how does it start?
From the very first volume, Chihayafuru establishes its thematic depth. Meaning is woven into every scene, and this foundation continues throughout the series.
However, it’s worth noting that poetry is typically a concise art form. Here, it’s drawn out over a long narrative. You might find yourself wondering, “Why is there so much left?” well before you’ve reached the halfway point.
What about the characters?
The characters’ skill levels often feel contrived, with outcomes dictated more by thematic or poetic relevance than actual ability. That said, their struggles and triumphs are rendered so beautifully that it’s hard to care about this inconsistency.
One of the manga’s standout strengths is its use of poetry to navigate miscommunication. The characters frequently struggle to express themselves but find clarity through the 100 poems that define their game. This could have easily felt frustrating, but instead, it becomes an elegant exploration of connection through shared meaning.
What about the story itself?
The plot follows a familiar sports manga structure, but with protagonists who are both naturally talented and skilled, the tension frequently comes from external factors rather than direct competition. This diminishes the sense of unpredictability; outcomes consistently feel dictated by the author’s hand rather than organic progression.
At times, the story feels like it’s spinning its wheels, especially given its length. Yet, this pacing is ultimately in service of its focus on poetry, which is nothing short of exquisite.
Then, what did I think of it as a whole?
Chihayafuru defies easy description. Like poetry itself, its true value lies in the experience of engaging with it. While the plot and art are not without flaws, the characters and the breathtaking poetry elevate it to something truly special. It’s an exceptional work, and I wholeheartedly recommend it to anyone willing to immerse themselves in its beauty.
Reviewer’s Rating: 9
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Oct 28, 2024
Gintama is the capstone of a generation of manga. The requirements to enjoy it are simple: Do you like gag and toilet humor? Are you familiar with the more popular manga and anime from the golden era up until the mid-2010s? If so, you'll most likely love this perfect blend of action, humor, and drama.
With that said, let’s dive into Gintama—its themes, structure, and how it compares to other works. We’ll also look at whether its beginning is misleading and how leverages the medium to deliver its themes.
So, what is this show about?
This show is set in Edo, the land of the samurai—a clear metaphor
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for Japan. The central thesis is that while the Amanto (foreigners, aliens) arrive and transform it into something entirely new, the core of what it means to be a samurai endures.
Gintama reimagines Bushido in a simpler, modern way that applies universally, regardless of one’s background. Giving an extensive focus on having something to protect and the strength in staying true to your values.
First things later, let’s talk art direction.
The character designs are remarkably recognizable, even the intentionally bland ones. The openings and soundtrack are memorable, too. Sure, there are moments when the lack of budget shows, but the series uses that to its advantage, turning it into a running joke that also pokes fun at the industry itself.
One thing worth mentioning is the voice acting. Some characters are brought to life with so much personality through the performances. Combined with Gintama's amazing filler content, it makes the show something truly special.
So, how does it start?
I quit Gintama after the first episode. Two years later, I dropped it again after the second episode. Finally, five years later, I tried the third episode—and now I’m hooked. I actually recommend skipping the first two episodes. They don’t add much and are so confusing and nonsensical that they become an unnecessary barrier to entry, where there’s already a lot to take in.
Beyond that, if you’ve seen any gag shows or sitcoms, you’ll find the beginning familiar. The early gags may only be mildly amusing at first, or even fly under the radar. After episode 3, it’s important not to skip any episodes, as the humor starts building momentum.
Comedy-centric shows often need to lean on other aspects as they go on. While the easy route would be romance, Gintama takes the battle shōnen approach. You can get a taste of this mix early on, though the execution improves by a lot over time.
What about the characters?
The characters don’t age and are tied to specific gags. Their introductions are usually semi-comedic, and they continue to reappear in gags that make you attached to their comedic side. But somewhere down the line, you start getting deeper, more meaningful explorations of their character. In other words, they’re gag characters with layers.
What about the story itself?
Imagine watching The Simpsons, and suddenly Lisa is fighting to the death with Bart in a three-episode arc that dives into a traumatic event from their childhood. That’s the kind of unpredictability Gintama offers. You never know whether the next scene will be comedic, gut-wrenching, or packed with action.
Every episode is a wild card. The characters might mess with the opening, the show might have a different title, and the tone can swing from somber to hilarious in seconds. Sometimes you’ll need to watch multiple episodes in one sitting, and other times just one will do. It’s worth looking up a list of arcs to get a feel for the flow.
It is also worth saying that there will be so many unexpected tie-ins. Characters and events that almost left your mind get brought back. Gintama fully utilizes its length to deliver both character arcs and interactions that cannot be as impactful were it streamlined of a lot shorter.
Then, what did I think of it as a whole?
Gintama is a beautifully crafted piece. Sure, there are episodes that fall flat, jokes that don’t land, or obscure parodies that miss the mark. The quality isn’t always consistent—sometimes the fillers are even better than the main episodes.
I can’t recommend it to everyone, though. As much as I love it and wish it were more popular, that would be misleading. There are a lot of crude jokes, mood swings, and references that make it hard to call Gintama a universally enjoyable experience. For its target audience, this is close to a masterpiece; for anyone else, it might just feel like a crude mess.
Reviewer’s Rating: 8
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Oct 28, 2024
Jojo's Bizarre Adventure is, in my opinion, the greatest manga I've had the pleasure of experiencing. However, this adaptation manages to butcher almost everything that makes it exceptional. If you're an Araki fan, consider this your free pass—you do not need to watch this. If you're not familiar with the series, prepare for a story in the middle of other stories, with so much left unexplained that it quickly devolves into an incomprehensible mess.
With that said, let’s delve into what Stardust Crusaders (the actual name of the part this anime tries to adapt) is about and the themes it explores. We’ll also discuss how the
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beginning might be misleading, how effectively it tackles its thematic elements, and how it compares to other parts of Jojo's Bizarre Adventure and its anime adaptation.
So, what is this show about?
Each part of Jojo's Bizarre Adventure revolves around a central theme of humanity, often tied to karma—how actions shape fate, family, and community. While each part introduces unique themes, they all contribute to this broader framework. Stardust Crusaders concludes the first trilogy of the saga, focusing primarily on heroism.
Jonathan Joestar embodies the traditional hero, with a sense of honor and courage, albeit dated. Joseph Joestar builds on this by showing that true heroism involves deeper ideas, effort, and willpower, refining the hero’s spirit. Jotaro Kujo, the protagonist of Stardust Crusaders, takes it further, suggesting that patience and hope are the true essence of heroism. This initial trilogy explores what makes a hero through these evolving perspectives.
Unfortunately, none of this comes through in these six episodes. If you haven't read the manga, you'll likely be left wondering what the point of this adaptation even is.
First things later, let’s talk art direction.
The art strays from Araki’s original style, taking itself too seriously. While it does reintroduce some horror elements omitted in the 2015 adaptation, making for tense battles and a suspenseful tone, the pacing is erratic, and the voice acting lacks passion. The English dub is slightly better but still falls short.
Even though the horror is closer to the manga’s original atmosphere, it somehow still misses the mark. The body horror, in particular, is poorly handled. In the JJBA we know and love, body horror is detailed and intricately grotesque, transforming human figures into striking, surreal forms. Here, though the characters are put through violent scenes, the bleak atmosphere replaces the manga’s iconic grotesque detail with a more muted visual impact.
So, how does it start?
For reasons unknown, the adaptation kicks off with Iggy’s introduction, with no explanation for why they’re in Egypt or what a Stand even is. Then, we’re abruptly shown a mysterious blood cult, left without context or any real point beyond a weak nod to fans: “You’ll understand if you read the manga.” It doesn’t mislead, though—it’s unintelligible from the start and continues that way throughout.
I intend this to cover the 2000 addition to this adaptation, and it addresses at least the stand's point. However, it compensates with a lot more unexplained stuff.
What about the characters?
The characters, too, are surprisingly mishandled. These are phenomenal characters, but in this adaptation, over half of them feel purposeless. Avdol and Iggy could’ve been swapped out for a torch and a paraglider, and the plot would barely shift. Joseph’s presence feels almost token, as he contributes little beyond simply being there.
Polnareff and Kakyoin do retain some of their pivotal scenes from the manga, but they come off feeling strangely forced. The adaptation cuts out bonding moments between characters, leaving us to wonder why this Frenchman feels such attachment to a dog who, up until now, was only shown farting in his face.
What about the story itself?
While the adaptation does change some things from the manga, which I appreciate as a fresh perspective, the alterations are, however, random and poorly executed, adding nothing meaningful. Some cuts from the manga lead to scenes with no real impact on the story, and vice versa.
They don’t even address certain aspects that logically should’ve changed. For instance, if the characters have 50 days to confront 28 enemies, cutting down to eight enemies should reduce this timeline. Yet, the timeline remains unchanged.
Then, what did I think of it as a whole?
As a standalone work, this adaptation falls flat and adds little beyond some visually cool fight scenes. Overall, I wouldn’t recommend this to anyone—neither to fans nor newcomers.
I often give up to 2 extra points for the deeper meanings, this work is getting those because it is still part of JJBA. Otherwise, I would give it a 2 (terrible).
Reviewer’s Rating: 4
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Oct 26, 2024
Of course, I recommend it, because what's the other option? Not complete “Gintama”? However, we've been on the concluding section for quite a long time. Almost every character had both completed their characters arcs and time to shine. This finish is starting to drag a lot, and it is made even worse by the inclusion of so many flashbacks: I get it, long series + a lot of minor characters that appeared not that much, but honestly it went on for too much time. Add to that the factor that this isn't even the actual last chapter.
Simply put, this is almost the definition of overstaying
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its welcome. Good thing the anime staff streamlined a lot, and it didn't drag it another season for the finale (Only 2 specials and a movie). I hope those are well executed, to give the proper sendoff this series absolutely deserves.
Reviewer’s Rating: 6
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Oct 25, 2024
This is the closer experience you'll get to “Avengers: Endgame” in any anime I've ever seen. While “Gintama°” and “Gintama.” combines the multiple threads previously laid out to deliver an ingeniously written and interwoven narrative, this season takes on the task of calling upon every one of those completed characters from past events for the final confrontation.
It starts off strong with a heavily symbolic episode, and then goes on reintroducing recurrent characters and factions and how they have dealt with the new Edo landscape. Every introduction is very considerate to the characters, touching on their central gags and strengths, reminding us of their arc and
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what they learned, making for an overall very amusing experience on the eve of the final confrontation.
If you liked “Gintama” up until now, I cannot imagine how you'd not be excited with this arc, although it is a drastic change of pace from the last ones.
Reviewer’s Rating: 8
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Oct 24, 2024
I don't often give the “Not Recommended” tag, but I'll be honest: I do not believe Dungeon Meshi is worth the read. While it presents interesting morals and a unique take on exploring dungeons, and does have its upsides, there are plenty of better reads out there.
With that said, let’s explore what this manga is about and the themes it seeks to convey. We’ll discuss whether the beginning is misleading, how it approaches its key themes, and how effectively it utilizes the major elements of the medium to tell its story.
So, what is this show about?
At its core, Dungeon Meshi deals with the dichotomy between
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desire and death, which, within its setting of food and dungeons, is not a bad idea. Food, as the most basic representation of desire, ties into the theme naturally, while dungeons—a staple of danger and reward in fantasy—become the perfect backdrop for exploring this concept.
The idea itself is solid, and the manga delivers a surprising level of realism, especially with the meals and detailed monster biology. However, by the end, this realism begins to fall apart, and the themes are too shallow to make up for it. Desire versus death is one of the most thought-provoking themes in literature, but Dungeon Meshi ultimately doesn't add anything new to the conversation. At best, it serves as another metaphor, but not one that leaves a lasting impact.
First things later, let’s talk art direction.
There’s nothing particularly unique in terms of character design. While it might stand out compared to some other anime or manga, most characters resemble generic class templates you'd find in an older RPG. Their race characteristics are exaggerated, and few characters truly feel distinct.
On the positive side, some panels are beautifully detailed, especially when it comes to the food, which is mouthwateringly rendered and supports the core theme. The art picks up toward the conclusion, offering a better balance between “meh” and impressive panels. Unfortunately, the flow of the panels is inconsistent, which might hurt the pacing for some readers.
In terms of world-building, Dungeon Meshi's art doesn't particularly excel, but the focus on monster biology adds a unique touch.
So, how does it start?
The first volume is dense, with a lot of text and some creative, albeit not very fluid, paneling. It does have a more episodic nature than the last volumes, but does reflect a good portion of the narrative, which has a similar structure.
The quality is inconsistent, too. The first volume isn’t quite a masterpiece, but is pretty good. However, the series pivots direction multiple times, making it somewhat misleading for new readers. You might enjoy the start but dislike what comes later, so I can't confidently recommend using the first volume to gauge the whole series.
What about the characters?
The characters feel quite artificial. Somehow, they know very little about their fellow adventurers, and when they do know something, it often feels contrived. They keep secrets from one another without any real reason and share personal information without any caution. This becomes particularly jarring since there’s nothing in their personalities that justifies this behavior, and it even contradicts the traits of certain characters.
Miscommunication is almost a theme in this manga. Many plot points hinge on characters failing to communicate. While it works for someone like Laius (the main guy) due to his bashful nature, it doesn’t make sense for calmer, more collected characters. The narrative takes unnecessary detours because of these forced miscommunications.
What about the story itself?
The story is primarily episodic. You encounter a monster, learn about its biology and habits, then enjoy a well-drawn, tasty meal. That’s the formula, though eventually, the manga starts moving away from it. Some episodes take longer to get to the meal, while others focus on political matters or an important foe that needs to be dealt with.
Despite its flaws, the immersion is fairly strong, especially when it comes to the inner workings of the dungeon and the monsters’ way of life.
Then, what did I think of it as a whole?
Dungeon Meshi offers an average plot with well-executed realism and solid immersion, but its glaring flaws—especially in character development and thematic depth—hold it back. It ultimately relies too much on its core themes, and unfortunately, they don’t carry enough weight to make the experience truly worthwhile.
Reviewer’s Rating: 6
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Oct 24, 2024
Last season finished with a 'point of no return' conclusion, and this season, Gintama., follows up by stripping away most of the comedy elements that were so present in earlier seasons. With most of the earth-bound side characters having completed their arcs, the story shifts to space to better understand our favorite amanto.
This season begins with a tone that feels much more like a traditional shōnen, which is to be expected, given that the lightheartedness of earlier seasons couldn’t simply be restored after the events of Gintama°. What truly sets this arc apart is how it manages to deliver character moments that feel deeply embedded
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within them. We finally get to understand the roles these characters have been playing from the very start, and why they’ve acted in a certain manner along the way.
The themes of Gintama also progress masterfully. The ongoing focus on Bushido is now tied to a new exploration—what does it really mean to become stronger? This theme blends seamlessly with the arc's overwhelming amount of battle sequences, giving the action more depth than mere spectacle.
Naturally, the presence of so many gag episodes throughout the series might make this arc feel somewhat jarring for some. The animation also felt off in some points. However, Gintama was never just about comedy, action, or drama alone and never really had animation as it's strongest point. Gintama is a unique experience each time, and while this arc might not immediately seem that way, it delivers in spades by the end.
Reviewer’s Rating: 9
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Oct 23, 2024
“Gintama°” is the greatest “Gintama” has been so far, in my opinion. And it had the larg shoes of the “Gintama' : Enchousen” to fill. While the latter were 12 chapters with no duds, the first manages 51 of awesome television. It realy feels like every mid or not-as-relevant arc was moved to the “Gintama.: Porori-Hen” and we get the best possible experience for the “Gintama°” season.
This whole season feels much like a conclusion. The characters are delivering in their meanings and being very clear on how they ultimately contributed to both the plot and the messages the show is trying to convey. Even the
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gag characters and some long forgotten characters are brought back in style. Still, the balance between comedy, drama, and action is pretty good. I'd also add that the action is the best “Gintama” has delivered up until this point.
There are some apparently contrived points in the finishing moments of the arc, some dynamics feel as if they should have been better fleshed out before concluding. However, it doesn't really detract from the overwhelmingly positives from this season.
Reviewer’s Rating: 9
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